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[1.7.10] Machicraft - Venture into tech [0.0.1]

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The industrial revolution is here, and it's your time to shine. Make the machines that pave the way for the future, whether it be polluting the lands around you, revolutionizing the world, or making a simple factory for whatever your clients need.
Pack Code: tech

"Those who believe in magic are kidding themselves. We all know it's the burning of fossil fuels, and destruction of our planet, that makes this world what it is!"
Technology mods are some of the most popular...

[1.7.10] Machicraft - Venture into tech [0.0.1]

[1.6.4]Creations[adventure][creative][survival][imagination]

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Pack Code:
Creationsworld

note:
do not copy and paste the pack code or it will bug out and not work for you

Description:
Take the lead into a new world of mechanical possibilities that you are capable of designing at your will! Everything you want can be statically pleasing to the eyes. Things are perfectly balanced and you as the player can bring forth your imagination in as many forms as possible by exploring any type of art that you can think of! Or have fun and play with trains and...

[1.6.4]Creations[adventure][creative][survival][imagination]

[1.7.10] [HQM,Hardcore] The ButterFlutter - 0.0.1

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Don't you love skyblock, but hate Ex Nihilo's ressources generation? Love to play with bee's? Want a different gameplay?

Well here is a modpack for you! The ButterFlutter is a modpack, similar to Agrarian Skies in term of gameplay, but in an harder version and without sieve or barrels! To generate your ressources, you will need the mighty power of BEES!

Current ETA(s):
Beta Testing: Week of the 22nd September
Official First Release: Week of the 29th September
Out of Beta:...

[1.7.10] [HQM,Hardcore] The ButterFlutter - 0.0.1

[1.6.4] Shadow Chapter [Tech][PvE-oriented]

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Shadow Chapter is designed to be a medium-difficulty modpack. It is carefully balanced to make is difficult both early and late game. There are many option that can be chosen while playing. For example: If don't like Gregtech you can use Rotarycraft or thermal expansion to be the powerhouse for refining ores.

Pack Code: KOJ5SZUGEF
Website and fourm: http://shadowcity.net
Modpack support (Teamspeak): ts.shadowcity.net

Mods included:
  • Advanced Solar...

[1.6.4] Shadow Chapter [Tech][PvE-oriented]

[1.7.10] Rebirth V1.0.6 | Public Beta | Tech, Magic, RF based | Quests | Custom Mods | 9/19

[1.7.10] Integrated Progression

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Pack code: IPC

If you're a "powergamer," you probably only use the best solution for every problem in modded minecraft. This usually means choosing the most OP mod for a given task, which usually means you get to end game using only a handful of mods, and never use some of the "underpowered" mods.

Have you never touched railcraft except for the steamboiler? Have you never touched factorizations ore processing (especially if you have mekanism in the pack)? Always power your base with lava or...

[1.7.10] Integrated Progression

Rules enforcement

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I've been a bit lax about enforcing the one rule for this forum section.

I don't mind people posting their packs a bit before they were approved and adding the code for access later. But some people have been advertising packs with no intention of getting them on the FTB launcher.

I am now going through and locking such threads. Message me if you have any problems with...

Rules enforcement

Just started playing Running Red, have question

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And so far I enjoy it very, very much. It's clever, the storytelling so far is nice. Very interesting mechanics at play, using blood to do just about everything. However, it does get a little tedious, and I wanted to know if that gets automated somehow later?

Boop!

[1.7.10] Rebirth V1.0.8| Public Beta | Tech, Magic, RF based | Quests | Custom Mods | 9/22

Why does CraftingParadise keep crashing!?

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I keep getting this when I check the crash log. Someone please help!!


---- Minecraft Crash Report ----
// Don't be sad. I'll do better next time, I promise!

Time: 9/22/14 5:18 PM
Description: Initializing game

java.lang.RuntimeException: Unknown character ' ' in '/config/MapWriter.cfg:1'
at net.minecraftforge.common.Configuration.load(Configuration.java:625)
at net.minecraftforge.common.Configuration.<init>(Configuration.java:100)
at...

Why does CraftingParadise keep crashing!?

[1.7.10] InfiTech 2 Modpack v1.1.3 [GregTech/Galacticraft hard-mode modpack] - Updated 9/26/2014

[1.7.10] Flux Galaxy - An Adventure beyond the Overworld

[1.7.10] Sorcicraft - A Magical Adventure - 0.0.2

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Explore the world and find the dungeons. Visit the Twilight Forest and fight its many bosses. Or dare to go to the end, and take on the new challenges that await you there. But fear not, you will be able to learn the art of magic before you venture out, making sure you have a safe way to explore!
Pack code: magic


"Technology is nice, but sometimes it is nice to kick back, flick a wand, and watch as you accidentally destroy half of a village."
Tech mods are becoming...

[1.7.10] Sorcicraft - A Magical Adventure - 0.0.2

[1.6.4] Lost Worlds (pre-build)

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Alright, I've been getting back into minecraft, and modpacks lately, so I'm thinking about coming up with one myself. This will be the first time I seriously attempted something on this kind of scale, so, I'd like some input, tips, and pointers. Thanks!

Goal:
my goal with this pack is to create a HQM pack with the core being Dimensional Doors and Mystcraft. The focus will be exploration and progression. a side focus will be limestone and its exponential growth properties with Ex Nihilo....

[1.6.4] Lost Worlds (pre-build)

[1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack


[1.7.10] The Dark Trilogy [BETA]

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[​IMG]
The Dark Trilogy is a modpack built by myself over the past couple of months. It is an on going project and still in a beta state so expect frequent updates and changes. At this point I have, for the most part, completed the mod list for the pack. Worlds started with the latest version should not require a world reset due to changes with the modpack. Updates will just include bug fixes/mod...

[1.7.10] The Dark Trilogy [BETA]

[1.6.4][Agrarian skies][Applied Energistics]

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How do i remove all the changed things in Applied Energistics so it gose back to its normal ways, I dont like they way the modpack changes it.

[1.7.10] Rebirth V1.1.0| RELEASED! | Tech, Magic, RF based | Quests | Custom Mods | 9/27

[1.6.4][HQM] HardC Modpack v0.9.9.2 | GregTech, WarpDrive, TConstruct!

[1.7.10] Amalgamate Technomancy - BETA [Gregtech Hardmode, Magic Progression]

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